AI Insights · Timothy · July 2023
Top 5 Tank Games on Android in Czech Republic Q2 2023
Explore the performance trends of the top 5 tank games on Android in the Czech Republic during Q2 2023, with insights on downloads, revenue, and active users.
In Q2 2023, the top 5 tank games on Android in the Czech Republic showcased a variety of performance trends in terms of downloads, revenue, and active users. Here’s a detailed look at each game’s performance based on data from Sensor Tower.
World of Tanks Blitz from Wargaming Group saw a consistent revenue increase, peaking at around $14.9K in mid-June. Weekly downloads fluctuated, hitting a high of approximately 1.7K towards the end of June. Active users exhibited a stable trend, with a slight dip in April but maintaining an average of around 7.2K by the end of the quarter.
War Machines:Tanks Battle Game from Wildlife Studios experienced varied revenue trends, starting at $2.3K in late March and reaching approximately $3.4K in early April, before declining to about $1.5K by the end of June. Downloads saw a significant drop from around 2.2K in early April to approximately 517 by the end of the quarter. Active users followed a similar pattern, peaking at over 10K in early April and declining to around 5.4K by the end of June.
Tank Stars by CASUAL AZUR GAMES showed modest revenue, averaging around $60 to $70 per week. Downloads had a noticeable increase in mid-June, reaching about 1.1K. Active users steadily increased from around 4.5K in early May to over 6.2K by the end of June.
World of Artillery: Cannon War from Cheely Apps had minimal revenue, with occasional spikes, such as $110 in late April. Downloads were highest in early April at approximately 1.5K and decreased to around 298 by the end of June. Active users remained relatively stable, averaging around 2.5K throughout the quarter.
Tank Combat: War Battle by XGame Global had low revenue, with occasional peaks, such as $27 in mid-May. Downloads saw a significant drop from around 885 in early April to about 236 by the end of June. Active users peaked at approximately 2.5K in early April and gradually decreased to around 1.2K by the end of the quarter.
For more insights and detailed analytics on these games, visit Sensor Tower.